Lighting / Calculator 48

Inverse-Square Light Ratio

A point-like source spreads light over an area that grows with distance squared.

Your inputs

Inverse-Square Light Ratio

Lighting · 2 inputs

Calculated result0.25× illuminance
Example result
No data leaves your browser when you calculate.

How to use this calculator

  1. Enter initial distance in m.
  2. Enter new distance in m.
  3. Select Calculate and keep the output unit with the answer.

Before you use the answer

Keep capture settings, physical dimensions and delivery requirements in separate columns of the job notes. A mathematically equivalent setting may change motion blur, depth of field or noise. Check an actual frame before committing an entire session to a numerical estimate.

Large nearby sources, reflectors and room bounce depart from the ideal point-source model.

Does it save my inputs?

No calculation history is stored by this website. The calculator works locally in your browser. See the privacy policy for hosting and contact details.

Why might a result be approximate?

Measurement uncertainty, ideal-model assumptions and floating-point rounding can all matter. Displaying more digits does not improve the original measurement.

Related calculations